Why 2 files? Because not everyone might like the Monster Pack, and because it can cause a bit of stuttering while playing. Yeah, though in Brutal Doom V20b there was no issue with it as I mentioned, but then Project Brutality is a further 'expansion' to BD so that probably explains it. Dear fans of Doom, GZDoom, Brutal Doom and Project Brutality I wanted to give some insight into a potential fix (or configuration change, hardware, or other) to players out there trying to get Project Brutality working well on GZDoom. Check out the Amazing work that the PB3 team managed to accomplish with their modDownloads Project Brutality 3 Master Build (classic PB3). I am about 90% done with the Process, and since I am not doing this lazily, Animations are still being polished.įor reference I am playing with Core i7 4th Gen and a GTX 1050ti, i am using a certain custom shader for GZDOOM, on top of recording at 50 mbps i get small performance drops.Īll the Weapons were upscaled only 200% since anything larger might become a hassle while playing and some weapons were upscaled using the XBRZ method since some weapons show deformations while using other "photorealistic" models.įor reference, the Sprite count for only weapons is Above 10K sprites.Ĭompleted! Feel free to download and tell what you think! I started playing PB 3.0 few days ago and Im looking for some city-themed maps like Sgt. The Sprite count is insane, and of course Optimizations are expected since it might be laggy for low end CPU/GPU users. ![]() Today I present to you this extensive project about upscaling PB 3.0 weapons (and Enemies maybe someday)
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